Create your own
IT world.
Start with the foundations, connect devices, launch services and work toward a functioning corporate environment.
From your first computer to a secure corporate infrastructure. Build, configure and discover how everything works together.
Limpantuk CST · Corporate simulator built with UnityBuild an enterprise while learning about the systems that keep it running.
Start with the foundations, connect devices, launch services and work toward a functioning corporate environment.
Every task connects to technical skills: hardware, networking, administration, security and recovery.
Choose a stage and see how an action becomes a practical skill.
An illustrative journey and concept diagram, not a running game client.
Connected components put technical tasks into an enterprise context.
Assembly, , BIOS and workplace security fundamentals: Secure Boot and .
VLANs, switching, routing, , , ACLs, NAT, WAN and VPN.
Corporate services and their dependencies on hardware and network readiness.
A modeled and chain: events, investigation and recovery.
Controllers, doors, zones, readers, credentials, policies and schedules.
Transition to an operational state, verify results and restore infrastructure.
This is where diagnosis begins. Is a physical connection enough? Is the VLAN correct? Is a DHCP address available?
Trace the chain of dependencies and verify the cause. Configuration becomes an understanding of the system.
Choose a task. You can restart any scenario.
The computer is on but has no IP address. Walk through a short diagnosis and discover why the order of checks matters.
A standalone website demonstration. Not the game client or an assessment from the simulator.
You checked the physical connection, the network segment and DHCP address availability. In this example, the available pool was exhausted.
Skill: follow the chain of dependencies before changing settings.
Learning tasks connect infrastructure actions with practical skills.
Check symptoms and dependencies step by step, from the connection to the service.
Explore how hardware, networks, settings and permissions affect each other.
Test a working operation after a fix and confirm that restrictions remain in place.
Interested in technology, building complex systems and solving connected problems.
Studying administration, networking and security who want to understand infrastructure as a whole.
Who value a scenario-based approach: act, observe, investigate the cause and verify the outcome.
Limpantuk CST is a corporate IT simulator project built with Unity.
Both approaches share one idea: build corporate infrastructure and understand how it works. Game tasks provide context; technical content provides a foundation for practice.
This website introduces the project. It does not currently provide access to or downloads of the game client.
They are concept illustrations and explanatory examples, not interface screenshots or demonstrations of a running client.
Take the first step and discover how the whole system connects.
The project is in development. Below are the main areas and access information.
Models of computers and servers, networks, enterprise services, security and physical access have been implemented.
Workspaces for interacting with components and a first campaign structure exist. Full product readiness has not yet been confirmed.
Next areas include system reliability, clear user actions and connected learning scenarios.
The full journey from building infrastructure to recovery and free operation still needs to be completed.
Public access to the simulator is not open yet. A client download is not currently available on this website.
An access date will be announced after preparation and readiness checks are complete.
Complete the form to send your inquiry directly to limpantukcst@gmail.com.
A short account of what is changing in Limpantuk CST. Concrete updates, without premature promises.
You can now discover Limpantuk CST through a public link. The website offers Russian and English versions, along with interactive examples that introduce the project’s idea.
These interactive examples run on the website and introduce the project’s approach. They are not the Limpantuk CST game client. A testing date has not been announced yet.
Select a term to read its explanation.
The project aims to connect the appeal of building an enterprise with practical IT understanding. Player actions connect to devices, networks, services and their consequences.
The project is being developed as a game and learning simulator. Website examples introduce the approach; the game client is not yet available to download.
Contact the project creator →